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Today — 19 September 2024Road to VR

Microsoft’s Struggling Military AR Headset Gets Boost From Oculus Founder’s Latest Venture

19 September 2024 at 16:07

Anduril Industries, the defense tech company founded by Oculus founder Palmer Luckey, announced it’s partnering with Microsoft to boost the company’s militarized, HoloLens 2-based AR headset, which is currently under contract by the United States Army.

The company maintains its Lattice platform, integrated into Microsoft’s Integrated Visual Augmentation System (IVAS), will provide soldiers real-time threat detection, aiming to improve battlefield awareness and survivability by looping in data from sources such as drones, ground vehicles, or aerial defense systems, Wired writes.

As noted on the Anduril website, Lattice uses a host of technologies—including sensor fusion, computer vision, edge computing, machine learning and AI—to autonomously parse data from thousands of sensors and data sources into “an intelligent common operating picture in a single pane of glass.”

Image courtesy Microsoft

“Soldiers wearing Lattice-enabled IVAS headsets are rapidly warned of incoming autonomously-detected airborne threats, enhancing survivability in complex, contested environments,” Anduril says in a press release. “The integration of Anduril’s systems, alongside third-party technologies, is set to propel the IVAS mission capabilities forward.”

Luckey, who was ousted from Meta (ex-Facebook) in 2017 following backlash over his donation to a pro-Trump group, emphasized the importance of the collaboration, highlighting its potential to revolutionize military operations.

“This project is my top priority at Anduril, and it has been for some time now. It’s one of the Army’s most critical programs being fielded in the near future, with the goal of getting the right data to the right people at the right time,” Luckey says. “This is Anduril’s bread and butter, and we’ve been building the backbone for this for years. I can’t wait to show our customers what’s next — I’m incredibly excited about what’s to come.”

Notably, Luckey announced earlier this summer that he was developing a new XR headset, which he later revealed at AWE 2024 in June would be “driven by military requirements, but also going to be used for non-military stuff.” We still haven’t seen the headset in question.

Microsoft Struggles to Scale IVAS

Microsoft’s HoloLens 2-based IVAS has faced a number of challenges since it was first awarded the U.S. Army defense contract in 2019, worth up to $22 billion.

According to Breaking Defense, in 2019 the Pentagon’s testing arm reported that early units garnered poor ratings during initial field testing, which was primarily due to reliability and ruggedness concerns, specifically citing a lack of rain resistance. At the time, IVAS was seemingly based on off-the-shelf units, augmented with additional sensors.

Concept testing in 2019, Image courtesy CNBC

In 2022, newer, more ruggedized versions reportedly received another round of negative field testing, owing to issues with the device’s low-light and thermal imaging performance, as well as soldiers’ experience with headaches, eye strain, and nausea.

Then, in late 2023, 1.2 versions of IVAS demonstrated critical improvements in “reliability, low light sensor performance, and form factor,” a U.S. Army spokesperson told Bloomberg at the time, further stating that “soldier feedback was positive.”

Still, the U.S. Army hasn’t ordered Microsoft to scale up its IVAS efforts despite continuous improvements, which more recently included replacing 1.2’s helmet-style form factor with a less cumbersome flip-up display, reportedly shrinking the 70-degree field of view to 60-degrees in the process, but also providing better clarity.

Furthermore, a recent report from Breaking Defense suggests the U.S. Army is preparing a new open competition, called “IVAS Next”, meaning Microsoft’s IVAS could be replaced entirely if it’s outcompeted by other manufacturers, such as Kopin—or even Anduril if it decides to enter. Industry solicitation could happen later this year, Breaking Defense reports, so it’s possible we’ll learn more then.

The post Microsoft’s Struggling Military AR Headset Gets Boost From Oculus Founder’s Latest Venture appeared first on Road to VR.

Meta Extends Ray-Ban Partnership into 2030 to Make Smartglasses Fashionable

19 September 2024 at 12:50

Meta and eyewear conglomerate EssilorLuxottica announced they’re expanding their smartglasses partnership into 2030, which promises to see further development of “multi-generational smart eyewear products” from the companies.

Working together since 2019, Meta and EssilorLuxottica released the first-gen Facebook Ray-Ban Stories glasses back in 2021, later launching the follow-up Ray-Ban Meta Glasses in fall 2023, which included improved cameras, audio and more design options.

Notably, Ray-Ban Meta Glasses don’t include displays, instead offering input through voice assistant and touch on the glasses’ struts for things like taking pictures, videos, and listening to music. Since the launch of its second-gen Ray-Ban smartglasses, Meta has also released AI-powered object recognition from Microsoft’s Bing.

Meta Ray-Ban Glasses, Image courtesy Meta, EssilorLuxottica

Besides Ray-Ban, EssilorLuxottica also owns Oakley, Persol, Oliver Peoples, and Vogue Eyewear, as well as eyewear retailers LensCrafters, Pearle Vision, and Sunglass Hut.

“The incredible work we’ve done with Meta, still in its early stages, has already proven to be an important milestone in our journey to making glasses the gateway to the connected world,” EssilorLuxottica CEO Francesco Milleri says in a press statement, further noting the company is looking forward to “continuing to chart the future of the category together.”

Meta CEO Mark Zuckerberg expressed excitement about the companies “long term roadmap ahead,” noting Meta and the  Italian-French luxury eyewear group have “the opportunity to turn glasses into the next major technology platform, and make it fashionable in the process.”

This follows a report from June that Reality Labs, Meta’s XR division formed in 2020, was reorganized to better serve its wearables category.

An alleged internal memo from Andrew ‘Boz’ Bosworth, Meta CTO and head of Reality Labs, maintained the company was “doubling down on finding a strong product market fit for wearable Meta AI, building a business around it, and expanding the audience. Our north star to overlay digital content seamlessly onto the physical world remains the same, but the steps on that path just got a lot more exciting.”

Then, in July, the Wall Street Journal reported that Meta was considering a minority stake of about 5% in the company, worth an estimated €4.33 billion euros (~$4.73 billion). At the time of this writing, the deal still hasn’t been confirmed, however it’s clear Meta is well on its way to deepening ties to EssilorLuxottica in effort to make smartglasses, and possibly AR glasses, an undeniably fashionable accessory.

The post Meta Extends Ray-Ban Partnership into 2030 to Make Smartglasses Fashionable appeared first on Road to VR.

‘Ember Souls’ Brings ‘Prince of Persia’ Vibes & Hack-and-Slash Action to Quest & Steam This Fall

19 September 2024 at 12:10

Ember Souls is getting ready to toss you head-first into its very Prince of Persia-inspired hack-and-slash action, which blends melee combat, parkour, climbing, and environmental puzzles—coming to Quest 2/3/Pro and SteamVR headsets soon.

Inspired by Prince of Persia and Assassin’s Creed, Ember Souls puts you in the shoes of the last Immortal, thrusting you into battle against the mysterious Shadow Sultan through five distinctly Persian locations, ranging from the opulent sultan’s baths to serene gardens.

The singe-player game is now slated to arrive sometime this Fall, delivering intense sword fighting with over 20 different weapons against a host of enemies, each with unique combat styles.

Ember Souls also boasts environmental puzzles, deadly traps, and super powers given to you by ember stones, giving you the power to slow down time, use an energy shield or release a shock wave to stun your enemies.

There’s no release date yet, however developer VirtualAge (Guardians Frontline, Gladius VR) have kicked off pre-orders on Quest, which comes with a 16% discount off the $25 launch price. You can wishlist it over on Steam to be notified when it launches.

The post ‘Ember Souls’ Brings ‘Prince of Persia’ Vibes & Hack-and-Slash Action to Quest & Steam This Fall appeared first on Road to VR.

‘Dumb Ways: Free For All’ Brings a Massive Slate of Multiplayer Mini-games to Quest 3 in November

19 September 2024 at 11:05

‘Dumb Ways to Die’ isn’t just a railway safety campaign with odd little bean-people. Soon, it will be a VR game too packed with a ton multiplayer mini-games.

Called Dumb Ways: Free for All, the game lets up to six Beans work their way through various challenges across the globe, taking you to “usually safe destinations” where you earn coins, which you can spend on avatar outfits to glam up your Bean before taking on your friends.

The game also lets you play solo, but then you won’t be able to steal points from your friends while playing a host of mini-games—a total of 50 at launch.

Developed by PlaySide Studios, Dumb Ways: Free for All is coming exclusively to Quest 3 on November 7th, priced at $20. You can now wishlist it on the Horizon Store.

Additionally, the studio is planning two free DLCs coming in December and January that are slated to bring an additional 50 more mini-games (25 per DLC).

Started in 2012 as an Australian railway safety PSA for Metro Trains in Melbourne, Dumb Ways to Die has expanded beyond its viral success in the following the franchise’s sale to PlaySide Studios, which released a host of mobile games for iOS and Android.

The post ‘Dumb Ways: Free For All’ Brings a Massive Slate of Multiplayer Mini-games to Quest 3 in November appeared first on Road to VR.

Yesterday — 18 September 2024Road to VR

VR Games Showcase Announces ‘XR Indies & Friends’ Livestream Ahead of Meta Connect Next Week

18 September 2024 at 16:59

Organizers behind the VR Games Showcase last month announced they’re putting on a new livestreamed games event next week focusing on independent developers and studios “both big and small.” Just in time for what will certainly be a rush of XR news.

Called the XR Indies & Friends Showcase, the livestream is slated to kick off on September 25th at 8 AM PT / 11 AM ET (local time here), coming just a few hours ahead of the 2025 Meta Connect keynote from CEO Mark Zuckerberg at 10 AM PT / 1 PM ET.

The XR Indies & Friends Showcase promises new reveals and announcements, putting “fresh and tasty indie gaming into the spotlight,” organizers tease in the announcement video, linked below.

While the full docket of games is going to be revealed during the show, the livestream is confirmed to feature more info from upcoming games including Innerspace VR’s One True Path, new gameplay from Cybron’s MR adventure Wall Town Wonders, a new trailer for the VR adaptation of Ovid Works’ Kafka-esque Metamorphosis, and new gameplay from Just Add Water’s arcade digging sim DIG VR.

“As you saw last month, our focus with the VR Games Showcase is to deliver a blockbuster event for massive VR games,” said Zeena Al-Obaidi, Chief Creative Officer of The VR Showcase and host of XR Indies & Friends. “But it’s just as important to us that we provide the proper venue to also feature an incredible array of diverse, innovative, and exciting indie games. XR Indies & Friends will shine a light on a range of vibrant and creative projects coming to a headset near you soon.”

You can watch the XR Indies & Friends Showcase over on the VR Showcase YouTube channel at 8 AM PT / 11 AM ET / 5 PM CET on September 25th. We’ll of course be following along, and reporting what promises to be an avalanche of news that day, so make sure to check back then.

As a reminder, Meta Connect is undoubtedly set to focus on upcoming hardware, likely seeing the official unveiling of (and now basically confirmed) Quest 3S standalone from Meta. And a lot more, we think, so stick around for what is sure to be packed day of XR announcements.

The post VR Games Showcase Announces ‘XR Indies & Friends’ Livestream Ahead of Meta Connect Next Week appeared first on Road to VR.

Vive Focus Vision Announced with Mixed Reality & Eye-tracking, $1,000 Price & Pre-order Dates

18 September 2024 at 14:22

HTC today revealed its next standalone XR headset, the Vive Focus Vision. The company appears to be appealing again to enterprise and prosumers, packing in a mishmash of specs from Vive Focus 3 and Vive Elite XR—priced at $1,000.

HTC launched pre-orders today for its new MR headset, Vive Focus Vision. Pre-orders are available from today through October 17th, after which the headset will presumably launch.

You may recognize many of the specs below from Vive Focus 3, which was released primarily for enterprise in 2021. It has the same controllers, same Fresnel optics and dual 2,448 x 2,448 resolution LCDs, and works with Vive Focus 3 accessories too, like the optional Vive Focus 3 facial tracking module ($100).

Unlike Focus 3, Vive Focus Vision however boasts color passthrough for mixed reality thanks to dual color cameras and depth sensor, bringing it much closer in function to the company’s Quest Pro competitor Vive XR Elite, which was released in 2023 for $1,100 (now $900).

Additionally, it comes with four front-facing tracking cameras and infrared floodlight for illuminated hand tracking.

Packing in Vive XR Elite’s Snapdragon XR2 Gen 1 chipset, Vive Focus Vision comes with built-in eye-tracking—later added an optional module on XR Elite which also tracks the user’s mouth. Hence ‘Vision’ (no relation to Vision Pro). Automatic IPD adjustment for users between 57–72mm ought to appeal to VR arcades and other enterprise use cases where multiple people use the same headset.

The company calls it a “hybrid device,” owing to its ability to play PC VR games via Steam and Viveport. To boot, pre-orders come along with a newly unveiled Vive Wired Streaming Kit for free ($150 MRSP), which includes a 5-meter streaming cable and converter, both with DisplayPort compatibility, offering what HTC says is lossless visuals from PC to the headset itself.

Ostensibly appealing to gamers, pre-orders are also set to come with seven games: Metro Awakening VR (coming to Viveport in late 2024), Arizona Sunshine 2, Bootstrap Island, Breachers, The Pirate Queen, Taskmaster VR, Kayak VR: Mirage, Wanderer, and MR-compatible games Puzzling Places, Magic Keys, Toy Trains, Yuki, and Figmin XR.

Check out the spec sheet below:

Vive Focus Vision Specs
Resolution 2,448 x 2,448 (6.0MP) per-eye, LCD (2x)
Refresh Rate 90Hz (120Hz via DisplayPort alt mode coming late 2024)
Lenses Dual-element Fresnel
Field-of-view 120° horizontal
Optical Adjustments Automatic IPD
IPD Adjustment Range 57–72mm
Processor Snapdragon XR2 Gen 1 (same as Vive Elite XR)
RAM 12GB
Storage 128GB (expandable via MicroSD to 2TB)
Connectors 2 USB-C (1 with DisplayPort Alt mode)
Battery Life 2 hours (hot swappable with 20-minute internal battery)
Tracking 4 front-facing tracking cameras and infrared floodlight for illuminated hand tracking
Controllers Vive Focus 3 controllers, rechargeable battery
Audio In-headstrap speakers (dual driver), 3.5mm aux output
Microphone Dual microphone
Pass-through Cameras 2 RGB Cameras (16MP) w/ Depth Sensor

This story is breaking. We’re filling in details as they arrive, so check back soon.

The post Vive Focus Vision Announced with Mixed Reality & Eye-tracking, $1,000 Price & Pre-order Dates appeared first on Road to VR.

‘Minecraft’ to Drop PSVR Players Next Year, Leaving PSVR 2 Support Very Doubtful

18 September 2024 at 12:07

Mojang, the Microsoft-owned studio behind Minecraft, announced it’s dropping support for the original PSVR next year, leaving any hope for PSVR 2 support firmly at (bed)rock bottom.

As mentioned in the recent 1.21.30 (Bedrock) release notes, Mojang says that starting March 2025, PSVR users will no longer be able to play Minecraft on PS4. Not online or in single player.

“After you receive the final update, you will still receive updates on your PlayStation and be able to play without PlayStationVR,” the studio says.

PSVR support for Minecraft came as a free update to the PS4 version in September 2020, allowing users to play the full game, albeit with the DualShock controllers and not PS Move.

As the best-selling game in history, PSVR was essentially the only VR headset to boast real first-class support from Mojang; the Meta PC version was delisted after abandoning support in 2021, and the only advisable way to play on PC VR is the Vivecraft Java Edition mod.

What’s more, Minecraft is now in beta on PS5, however Mojang hasn’t mentioned whether PSVR 2 support is on the horizon, further curbing any hopes it may ever come given today’s news.

While Mojang hasn’t said as much—and this is simply my opinion—it’s unlikely PSVR 2 support will ever come primarily due to the headset’s relatively small userbase, and a few other factors at play.

Sony’s wavering confidence in PSVR 2 has also led it to release a tethered PC VR adapter for in August, severing its exclusivity to the PS5 game ecosystem. This happened only a year and a half after PSVR 2’s launch, leading some to believe the company is partially divesting itself of its latest VR headset.

Notably, the company didn’t throw gas behind PSVR 2 like it did with the 2016 original. Sony has released only a handful of exclusives, including Horizon Call of the Mountain, and VR support for Resident Evil Village, Gran Turismo 7 and the Resident Evil 4 remake.

Then, there’s Mojang’s parent company Microsoft, which has been fairly wary of VR gaming in general over the years. In 2023, the company not only pulled the plug on its social VR platform Altspace VR, but also dropped support for its entire WMR platform on Windows.

Granted, Mojang hasn’t outright denied PSVR 2 support, although it simply doesn’t seem like it will ever happen on PS5.

The post ‘Minecraft’ to Drop PSVR Players Next Year, Leaving PSVR 2 Support Very Doubtful appeared first on Road to VR.

Before yesterdayRoad to VR

Snapchat Reveals Latest Spectacles AR Glasses with Attractive Pricing for Developers

By: Ben Lang
17 September 2024 at 19:59

Today Snap Inc, the company behind Snapchat, announced the latest version of its Spectacles AR Glasses which the company is calling Spectacles ’24. The new device makes notable improvements to field-of-view, resolution, and hand-tracking, and overhauls its software stack. But it’s limited enough to remain targeted at developers. Spectacles ’24 is available starting today, and the company is selling it to developers for $100 per month on a one-year commitment (ultimately totalling $1,200).

More than three years after releasing Spectacles 4—the first in the Spectacles lineup to include displays and real AR capabilities—Snap Inc is doubling down with a new generation of AR glasses. Spectacles ’24 makes key improvements as it inches its way toward a consumer-ready version of such a device.

Spectacles ’24 Specs and Pricing

Image courtesy Snap Inc

Spectacles ’24 is a pair of standalone AR glasses. That means everything that powers the device is built directly into the glasses with nothing needing to be tethered to the device. Here’s a look at the Spectacles ’24 specs side-by-side with the prior generation.

Spectacles ’24 Spectacles 4

Visuals

Display 2×LCoS
Resolution unknown 480×564
Pixels Per-degree (claimed) 37 unknown
Refresh Rate 120Hz unknown
Optics Waveguide (transparent with dynamic dimming) Waveguide (transparent)
Field-of-view (claimed) 46° (diagonal) 26.3° (diagonal)
Optical Adjustments IPD (software adjustment) unknown
IPD Adjustment Range 57mm to 71mm unknown

Performance & IO

Processor 2×Snapdragon (unspecified) Snapdragon XR1
RAM unknown unknown
Storage unknown 32GB
Connectivity Wi-Fi 6, GPS/GNSS unknown
Connectors USB-C USB-C
Input Hand-tracking, voice, smartphone controller Hand-tracking
Audio In-headset speakers In-headset speakers
Microphone
Battery Life 45 minutes (extendable with external battery) 30 minutes (case holds up to four charges)
Weight 226g 134g

Sensing

Headset-tracking Inside-out (no external beacons)
13ms latency
Inside-out (no external beacons)
Eye-tracking No No
Expression-tracking No No
On-board cameras 2×RGB, 2×infrared 2×RGB
Depth-sensor Yes No

While we can see considerable improvements like a near-doubling of the field-of-view, more cameras for improved head and hand tracking, and increased battery life, this has come at the cost of the device’s overall weight. Spectacles ’24 weighs 226g while its predecessor weighs just 134g. The new Spectacles aren’t just heavier, they’re a bit bulkier too, still looking more like ‘goggles’ than ‘glasses’.

Spectacles ’24 inches closer to something that would be acceptable to consumers (in both specs and size), but isn’t there yet.

Image courtesy Snap Inc

For now the company is focused on getting the device into the hands of developers to start building compelling applications. To that end, the company is offering an interesting pricing model: Spectacles ’24 is priced at $100 per month, over a one-year commitment—starting today. So while the company is ultimately asking $1,200 for the device, it hopes the monthly approach will lower the barrier to entry.

Software Overhaul & Social Focus

Image courtesy Snap Inc

While the hardware is inching slowly toward consumer-readiness, Snap Inc is making larger strides on the software side. Spectacles ’24 is paired with a huge overhaul of the software layer.

The new ‘SnapOS’ effectively guts and replaces the software stack of the previous Spectacles, now with a common interface and interactions built around hand-tracking.

The company is trying to infuse SnapOS with social capabilities, including the ability for Spectacles ’24 to recognize other nearby glasses and seamlessly join their session for a co-located AR experience.

Image courtesy Snap Inc

The glasses also support a ‘spectator’ mode which allows someone with a smartphone to look into your AR session to see what’s happening. Unlike spectator views on headsets like Quest and Vision Pro, the smartphone viewer actually sees the AR content from their own perspective, rather than just seeing a first-person view from the headset. However, that basic ‘see what I see’ mode of other headsets is also supported.

There’s some other interesting tie-ins for your smartphone too. Like the ability to use it as either a motion controller, virtual gamepad, or to mirror apps from your phone into Spectacles so you can have a floating (but non-interactive) view of the app inside the headset.

Of course these social and smartphone-extensible functions will only work for apps and experiences that are specifically designed with them in mind, but having these capabilities supported at the OS/SDK level opens up some interesting possibilities.

Lens Studio is the tool developers use to build AR experiences for both Snapchat and Spectacles, and today the company also just revealed the latest version.

The modern foundation of Lens Studio 5.0 supports even more complex, robust Lenses with TypeScript, JavaScript, and improved version control tools for team-based development. Additionally, SnapML makes it easy for developers to use custom ML models directly in Lenses to identify, track, and augment objects. We’re also excited to bring the power of cloud-hosted multimodal AI models to Spectacles through a new partnership with OpenAI. Soon, this will help developers bring new models to their Spectacles experiences to provide more context about what you see, say, or hear.

Snap Inc says the Spectacles software platform has “no developer tax,” meaning the company won’t take a cut of revenue from developers making money on the platform. Considering there’s currently no way to sell software on Spectacles (and no audience to speak of), that announcement might seem a little strange, but clearly the company is hoping to set developer expectations for what it eventually hopes will become a consumer product platform.

The post Snapchat Reveals Latest Spectacles AR Glasses with Attractive Pricing for Developers appeared first on Road to VR.

Veteran VR Studio nDreams Announces Layoffs Amid “challenging VR games market”

17 September 2024 at 16:01

nDreams, one of the most veteran VR studios, today announced it’s tightening the belt with a layoff round due to affect 17.5% of the company.

The Farnborough, UK-based studio maintains in the LinkenIn announcement that layoffs are in response to “a challenging VR games market, situated within a tough gaming landscape more broadly.”

The studio further notes the restructure “will enable us to better serve current and future audiences in creating medium-defining titles for years to come.”

Founded in 2013, nDreams has expanded its role beyond game developer, becoming a publisher and opening a number of first-party VR studios, including nDreams Studio Orbital, nDreams Studio Elevation, and Nearlight, the latter of which was acquired by nDreams in late 2022.

In 2023, Stockholm, Sweden-based gaming group Aonic acquired nDreams for $110 million. At the time, the studio said it employed 250 people, meaning the layoff could affect up to 40 people.

Notably, nDreams is known for a host of VR games over the years, including The Assembly (2016)Phantom: Covert Ops (2020)Fracked (2021), and Ghostbusters: Rise of the Ghost Lord (2023), and more.

The studio notes upcoming titles Frenzies and Vendetta Forever will be unaffected by the restructuring.

While disheartening, the news of layoffs comes as no real surprise given turmoil in the wider gaming market. Layoffs spanning 2023 and 2024 included a number of top publishers and studios, such as Embracer Group, Unity, Microsoft, EA, Sony, Epic Games, Take-Two Interactive and Riot Games.

Specifically, VR studio closures affected Meta’s Ready at Dawn (Lone Echo, Echo VR), Sony’s London Studio (PlayStation Worlds, Blood & Truth (2019), and indie developer Archiact (Doom 3 VR Edition).

The post Veteran VR Studio nDreams Announces Layoffs Amid “challenging VR games market” appeared first on Road to VR.

VR’s Most Immersive Kayaking Game Gets Real-time Multiplayer Mode on PSVR 2 & Steam

17 September 2024 at 15:21

Kayak VR: Mirage (2022) is amazingly immersive, packing in a ton of environments to explore in both single player and asynchronous multiplayer racing modes. You never could paddle through the glaciers or meander around tropical coasts with a friend in real-time though. But now, thanks to today’s update, you can.

Initially released as in beta on Steam in mid-August, developer Better Than Life today announced that real-time multiplayer is finally here for Kayak VR: Mirage on all supported platforms, which includes Steam and PSVR 2.

The real-time multiplayer mode lets you and a friend explore together in free roam, serving up the core of the experience. Notably missing in its initial release is race mode, proximity chat and physics objects like the ball and other inflatables, the studio says. It also doesn’t include cross-play at this time, however the studio tells Road to VR they might add it in the future.

“Development on it started over a year ago and as it turns out, making a VR game with a character, holding a paddle, in a kayak, all physics based, work in multiplayer is no joke,” the studio says in a Steam update. “However we think it’s completely worth it as we’ve had a blast during our testing and can’t wait to hear what you think!”

Kayak VR: Mirage ranked in the top three most-downloaded games in the US, Europe and Japan in 2023, owing to its photorealistic environments such as ice caves in Antarctica, tropical locales in Costa Rica, storm waters in Norway, and the stark canyons of Australia. Its two-handed paddling, physics-based environment, and upper body inverse kinematics (IK) make it especially immersive.

If you’re looking to provide feedback on the multiplayer mode, you can head over to the Kayak VR Discord (invite link), where you can also stay in tuned for upcoming updates.

The post VR’s Most Immersive Kayaking Game Gets Real-time Multiplayer Mode on PSVR 2 & Steam appeared first on Road to VR.

Hilarious Card Game ‘Exploding Kittens’ is Coming to Quest Next Month, Trailer Here

17 September 2024 at 11:40

Casual card game Exploding Kittens is coming to VR for the first time next month, promising to bring all of the hilarity of the original game with more than a touch of added VR madness.

Launching October 3rd on Quest 2/3/Pro, Exploding Kittens VR lets you play with up to four other players online (or against bots) and strategically force your opponents to draw the dreaded Exploding Kitten and be the last person standing to win.

Originally created by Matthew Inman of The Oatmeal webcomic, Elan Lee and Shane Small, the game initially did gang busters on Kickstarter in 2015, reeling in $8.78 million to bring it to life. Since then, the game has been adapted to flatscreen and even got its own animated show on Netflix.

While you’ll be able to do some standard social VR stuff, like customize your avatar, chat in a 15-person social hub, and play mini-games, Exploding Kittens VR is also offering up some neat VR-native ways to interact with cards as well as a ton of unique 3D animations for added flair.

At launch, the game is slated to arrive with three modes, including Classic and Blitz mode with up to five players, or head-to-head with another player in Duel mode.

Exploding Kittens VR launches on October 3rd and is available to pre-order now on the Horizon Store, which is priced at a 10% discount for $18/£13.50/€18.

The post Hilarious Card Game ‘Exploding Kittens’ is Coming to Quest Next Month, Trailer Here appeared first on Road to VR.

‘Warhammer 40K: Space Marine VR’ Experience Coming to VR Attractions Next Week, Trailer Here

By: Ben Lang
16 September 2024 at 15:10

Revealed back in May, the first official Warhammer VR game for out-of-home VR attractions is now set to launch next week, coming to Zero Latency locations worldwide.

Update (September 16th, 2024)Warhammer 40,000: Space Marine VR – Warriors of Avarax is officially coming to Zero Latency September 25th, with pre-bookings now available.

Based on Space Marines 2, in 30-minute Warhammer VR experience lets you and up to seven others take the fight to Tyranid forces, promising plenty of co-op exploration and combat.

The original article detailing the initial announcement follows below:

Original Article (May 23rd, 2024): We knew as of 2022 that a Warhammer 40K experience was in development for VR attraction Zero Latency. It was initially expected in 2023, but it seems we’ll have to wait until October this year to jump into our very own Power Armour.

The teaser for Warhammer 40K: Space Marine VR reveals very little, save for Space Marines, Tyranids, and an October release date (see update).

But we know that Zero Latency is a VR attraction with experiences that are typically designed to last around 30 minutes. So while this won’t be a full-blown Warhammer 40K VR game in the traditional sense, it’s likely to be a fun time (with you and up to 7 of your friends!). Here’s the text teaser for now:

In Space Marine VR: Defenders of Avarax, you will play as a Space Marine, a genetically enhanced super-soldier. Exploring the Hive City of Fervastium, players will delve deep into a vault on an important mission that could turn the tide and help beat back the Tyranids, an all-consuming alien swarm from beyond the known galaxy. Using a wide range of weapons from the Space Marine arsenal, players will fight off voracious swarms of Tyranids as they step into the shoes of these highly disciplined and indomitable warriors.

Zero Latency is one of the leading VR attractions with 93 locations across 26 countries. We’ve been impressed previously with the company’s internal development talent, and hope to see their work taken to the next level with Warhammer 40K: Space Marine VR. Designing experiences for VR attractions is a surprisingly unique challenge compared to building in-home VR applications—especially with multiple players in the same physical playspace.

Image courtesy Zero Latency

“The Warhammer 40,000 universe and Space Marine in particular has such awesome lore and history, we just couldn’t wait to dive into it,” says Tim Ruse, CEO at Zero Latency. “With Space Marine VR: Defenders of Avarax, we are pushing our technology to the limits, and our talented development team is creating our most immersive and thrilling experience yet. We can’t wait for players to step into the Warhammer 40,000 setting and take on the Tyranids in this epic adventure.”

While it’s a shame this experience can’t also be enjoyed on in-home VR headsets like Quest, luckily there’s already a few ways to dive into the Warhammer universe from the comfort of your own VR headset with the likes of Warhammer 40,000: Battle Sister (2020) and Warhammer Age of Sigmar: Tempestfall (2021).

The post ‘Warhammer 40K: Space Marine VR’ Experience Coming to VR Attractions Next Week, Trailer Here appeared first on Road to VR.

Sequel to Quest’s Most Popular VR Boxing Game Teases Release in New Trailer

16 September 2024 at 12:50

Thrill of the Fight 2, the upcoming sequel to Quest’s most popular VR boxing sim, seems to be gearing up for release, as studios Sealost Interactive and Halfbrick Studios tossed out its first teaser trailer.

Update (September 16th, 2024): Announced early last year, we’re still waiting on gameplay, although the studios are chumming the waters now with a new live-action teaser, stating to “Prepare Yourself.”

The game is coming to Quest first, however original creator Ian Fitz says the team plans to bring it to other platforms eventually, which he notes isn’t due to “any contractual exclusivity or anything like that.”

Additionally, Fitz notes the Sealost Interactive team officially started work on Thrill of the Fight 2 in July 2020, but scaling the studio was an issue. “I abandoned that [internal scaling] plan and started working with Halfbrick, and we restarted the project together in January 2023,” Fitz says in a Discord post.

There’s no release date yet, however Fitz says we’ll find out “soon! ! and I mean soon!” The original article detailing the initial reveal and Halfbrick’s involvement follows below:

Original Article (January 23rd: 2023): Created by Ian Fitz and his studio Sealost Interactive in 2016, Thrill of the Fight focuses on realistic boxing mechanics, eschewing arcadey things like stamina bars and unrealistic knockout blows.

Thrill of the Fight 2, which is now in co-development by Halfbrick Studios, is bringing the much-requested feature of multiplayer mode. In a development update video (below), Halfbrick CEO Shainiel Deo reveals a few more features coming to the sequel: improved audio and visual feedback, changes to how combinations are scored, more gameplay variety to keep players coming back for more.

Halfbrick is known for developing both the flatscreen versions of Fruit Ninja and Fruit Ninja 2 and also their respective VR adaptations. The studio’s bread and butter however has been its slew of mobile games, including Jetpack Joyride, Battle Racing Stars, Dan the Man, and Shadows Remain.

In an update posted to Reddit by Sealost Interactive, series developer Ian Fitz discusses Halfbrick’s involvement.

“The reason I’m partnering up with Halfbrick on this is because I was comfortable it would help make the game I wanted to make. They want to make (and play) the same game I do,” Fitz says.

Fitz also broke down the division of labor, and how the sequel is being made in cooperation with Halfbrick.

“I made the blueprint. Sealost prototyped and proved out many of the mechanics and tech challenges. Halfbrick is putting together a release-worthy product and supporting it into the future. I’m in meetings with them every workday building the product right alongside them and making sure we don’t deviate from the original plan (which hasn’t been a problem because, again, they want to make the same game I do).”

Fitz notes the partnership with Halfbrick “doesn’t have anything to do with funding. This is just about having a solid production team and a plan in place to support the game post-launch.”

The studios say they’re aiming for release “later this year,” although that’s admittedly “just an estimate based on current progress,” Fitz says.

It’s still unclear which platforms are initial targets, however if the original is any indications, we’re liable to see it on Quest 2/Pro, Steam VR, and possibly also PSVR 2.

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‘Human Fall Flat’ is Getting Official VR Support Thanks to This Prolific Modder

16 September 2024 at 11:59

Human Fall Flat (2016) is getting VR support soon, bringing the whimsical, wobbly physics-based platformer to all major headsets. And you can thank VR modder ‘Raicuparta’ for that.

Raicuparta reveals Human Fall Flat studio No Brakes Games actually bought experimental VR support from the modder after having seen a video of some early control concepts at work. Although the mod was never released, it was enough to get the studio interested in hiring Raicuparta.

“I showed the video to the creators of the game, and they were very excited,” Raicuparta reveals in a Patreon post. “They offered to hire me, but that wouldn’t work for me at the time.”

While Raicuparta wasn’t directly involved in the development of the official VR port as it is today, the studio did implement the third-person control scheme featured in the recently released trailer, seen below.

“They then offered to buy the mod from me, so that they could eventually use the same “puppet controls” concept on an official VR port,” Raicuparta says. “I don’t think they really needed to pay me at all, so that was really nice of them.”

Raicuparta is known for adding unofficial VR support to number of games over the years, such as The Stanley ParableOuter Wilds, and Neon White. Raicuparta also served up the game and mod management tool ‘Rai Pal’ to go along with their Universal Unity VR mod currently in development, which, much like Praydog’s Unreal Engine VR (UEVR) tool, makes it possible to inject VR support into flatscreen games running in the Unity game engine.

Working with Flat2VR Studios, an Impact Reality studio dedicated to porting flatscreen games to VR, Raicuparta also had a major hand in porting the soon-to-release Trombone Champ: Unflattened to all major VR headsets, which is slated to come among a rash of official VR ports, including WRATH: Aeon of Ruin VR, Roboquest VR, and Flatout VR.

Launching “soon” on Quest 2/3/Pro, PSVR 2 and SteamVR headsets, Human Fall Flat is coming with all levels from the game’s original release as well as extra content created by community members. There’s no release date yet, but you can now wishlist on Steam and the Horizon Store, with a PlayStation Store listing still pending.

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Quest 3S Name Seemingly Confirmed in Leaked Meta Support Page

13 September 2024 at 17:15

The past few months has brought little speculation surrounding the name of Meta’s next headset, primarily due to a number of leaks from Meta’s periphery. A new leak, courtesy of serial dataminer Luna, however seemingly confirms what we all knew all along. It’s called Quest 3S.

Meta’s support pages now confirm the “Action Button” on Meta Quest 3S that I had previously leaked: https://t.co/vaCWeoksnv pic.twitter.com/uKuhluk4nC

— Luna (@Lunayian) September 13, 2024


The image above reportedly comes from a Meta support page detailing an ‘Action Button’, which seems to allow the user to switch between virtual reality and passthrough, an action that’s done with a tap of the headset on Quest 3.

Provided the image is genuine, it makes for the most direct confirmation of the Quest 3S name among a torrent of strong, but equally questionable leaks.

Back in March, an image from a now deleted Reddit post (preserved by Luna) showed an ostensible mock-up of a French language Meta store landing page, wherein ‘Quest 3S’ is both seen and named.

Image courtesy Luna

It’s still not clear the provenance of the image, although an official image of the headset itself cropped up in files found within the Meta PC client, confirming that the initial leak originally derived from either Meta or a close partner.

Then, in May, Meta-owned studio Magnopus briefly listed ‘Quest 3S’ as a supported device in their fitness game Alo Moves XR.

Image captured by Road to VR

So now we’ve seen the headset, and we now know with confidence it’s actually named Quest 3S, what else is there to find out?

Here’s the rumor mill’s take: Quest 3S is said to have the same Fresnel lenses and display as Quest 2, although runs the same Snapdragon XR2 Gen 2 chipset as Quest 3, and comes with color passthrough for mixed reality experiences. It’s also rumored to target a $299 price point, and be offered in a both a 128GB and 256GB model.

With an FCC certification already on the books, we’re now waiting for confirmation of those specs and a big reveal at Connect 2024 kicking off September 25th – 26th, which seems all-but-confirmed to be the event to watch for all things Quest 3S.

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Backrooms-inspired PC Adventure ‘POOLS’ is Getting VR Support Soon, Gameplay Trailer Here

13 September 2024 at 11:06

Games inspired by ‘The Backrooms’ Internet lore are usually pretty scary, but PC game POOLS (2024) has a different way of getting under your skin. No monsters. Just pools. And soon, you’ll be able to play in VR.

Developer Tensori is bringing VR support to Pools soon, which is slated to arrive as a free update to the PC game.

The game, which throws you into an eerie, maze-like pool facility, is also heading to PS5, which according to the PlayStation Store listing will also be bundled in for PSVR 2.

Pools “can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture,” the studio says, having released the game on Steam earlier this year to overall ‘Very Positive’ user reviews.

There’s no release date yet, however Tensori says in a Steam update they’ll be announcing “all the details on when the update is coming real soon.” The studio said previously while it’s making no promises, “during this year is likely.”

Notably, the studio hasn’t mentioned whether it’s eyeing Quest support at this time, although we hope they do.

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Hit Physics Platformer ‘Human Fall Flat’ is Coming Soon to VR Headsets, Trailer Here

12 September 2024 at 17:36

Curve Games and No Brakes Games, makers of indie hit Human Fall Flat (2016), today announced an entirely new version of the game targeted at all major VR headsets.

Called Human Fall Flat VR, the puzzle-filled platformer sends you wobbling through whimsical dreamscapes, letting you control your wibbly arms, where you can leap, climb, and swing around by using your VR controllers.

The game is slated to arrive “soon” on Quest 2/3/Pro, PSVR 2 and SteamVR headsets, bringing with it all the levels from the game’s original release, along with a wide selection of Extra Dreams created by some of the most talented community creators, the studio says, noting that it will feature an “intuitive 3rd-person view specially designed for VR headsets.”

Like the original, there will be both solo and online multiplayer, letting you team up with three other friends to navigate the game’s tricky traps and mind-bending physics puzzles.

While there’s no release date on the books yet, and store pages for Meta and PSVR 2 are still coming, Human Fall Flat VR is available to wishlist on Steam, priced at $13/£10/€13.

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Meta CTO Confirms Work on “glasses form-factor” Mixed Reality Device

12 September 2024 at 15:07

Meta CTO and head of Reality Labs Andrew ‘Boz’ Bosworth says the company is currently working on a “glasses form-factor” mixed reality headset.

In an Instagram Q&A, Bosworth confirmed the company is working on the device, although didn’t provide any concrete timelines:

“I don’t think a mixed reality headset, even in a glasses form factor—which we’re working on—is going to disrupt the smartphone. But I do think augmented reality is going to at some point, and we’re also working on that—but I can’t tell you the timelines.”

Two weeks ago, a report from The Information citing two Meta employees alleged the company is now considering a mixed reality device resembling “a bulky pair of glasses,” codenamed ‘Puffin’, which could release as early as 2027.

Puffin allegedly incorporates pancake lenses and includes an “External Processing Puck and Battery,” which would ostensibly offload weight from the user’s head.

In his Q&A, Bosworth also highlighted that a “ground breaking” AR announcement is set to come during Connect 2024, which is due o kick off September 25th.

“I think the AR announcement will be very ground breaking. We’ve already kind of teased it, but I think when people start to be able to experience it, I think that it’s really going to turn some heads,” Bosworth said.

Meta CEO Mark Zuckerberg confirmed in an interview with YouTuber Kane ‘Kallaway’ Sutter back in July the company was showing off a pair of prototype AR glasses soon, which now appears to point to a Connect reveal.

“The glasses are, I think, going to be a big deal,” Zuckerberg said. “We’re almost ready to start showing the prototype version of the full holographic glasses. We’re not going to be selling it broadly; we’re focused on building the full consumer version rather than selling the prototype.”

We’ll also be looking forward to learning more about the all-but-confirmed Quest 3S, which is likely set to be the company’s next affordable headset. There’s also a fleet of third-party Quest-like headsets running HorizonOS still sitting in the wings, which will arrive from partners ASUS, Lenovo, and Xbox.

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VisionOS 2 Launches Next Week, But Three Big Features Won’t Come Until “later this year”

12 September 2024 at 11:48

Apple confirmed it’s launching VisionOS 2 on September 16th, which is coming along with a ton of previously teased features announced back at WWDC in June. Three features are listed as “coming later this year” though. Here’s what you’ll be missing come Monday.

We wrapped up the list of VisionOS 2 stuff below, however three pretty interesting features don’t have release dates yet:

Panoramic Productivity with Mac Virtual Display

This one we really hoped would come along with VisionOS 2, but we’ll just have to wait a bit longer. Later this year Apple will finally allow Mac Virtual Display for a more immersive, ultrawide screen experience, something the company says simulates two 4K displays side by side for enhanced multitasking.


It looks pretty simple too. The video above shows a UI toggle to go from ‘Normal’ to ‘Wide’ and ‘Ultrawide’ modes when using Mac Virtual Display, which could tip the scales of finally bringing Vision Pro (along with your Mac) to the coffee shop to get work done.

Spatial Videos Support for Final Cut Pro

Apple announced back at WWDC that Final Cut Pro will finally play nice with MV-HVEC videos captured by Vision Pro, iPhone 15 Pro, and now the entire iPhone 16 line thanks to support for of spatial video, photo and audio capture. At some point, Apple says you’ll be able to import and edit spatial videos in Final Cut Pro on your Mac, add “immersive titles and effects,” and then view the final product in Vision Pro.

We haven’t seen it in action yet, but if Apple is investing sufficient resources, we’re really holding out hope for a seamless editing and live viewing experience, which would be great for workflow.

Apple TV Sports Multiview

At some point Vision Pro is getting the Multiview feature on Vision Pro’s Apple TV app, putting it more in line with the capabilities of Apple TV 4K.

The addition of Multiview means you’ll be able to watch up to five MLS or MLB games simultaneously, with customizable layouts and the ability to switch between different game views. On the toilet.

In case you missed it, here’s a list of some headlining features coming to VisionOS 2 next week:

Coming Next Week:

  • Create Spatial Photos from 2D Images: Instantly transform existing photos into spatial photos with depth and dimension by tapping on them in your library.
  • SharePlay for Photos: On FaceTime, share and interact with spatial photos, videos, and panoramas with friends and family, allowing you to relive memories together in life-size scale.
  • Redesigned Photos App: A refreshed and organized Photos app makes it easier to find photos and featured spatial photos with a visually appealing and user-friendly layout.
  • Trim Videos at Any Scale: Trim videos from your photo library with ease, adjusting the scale to fit your preferences.
  • See Your Keyboard in Any Environment: When immersed in an Environment, your Magic Keyboard or MacBook keyboard will be recognized, allowing uninterrupted typing.
  • Cinematic Video Experience in Safari: Enjoy watching videos on a massive screen in Safari, with enhanced cinematic effects, such as screen glow and reflections.
  • Guest User Mode: Easily let friends and family try Apple Vision Pro with Guest User mode, which now saves their eye and hand data for quick setup in future sessions.
  • Look to Dictate in Messages: A new dictation method in Messages where you can simply look at the text field to start dictating.
  • AirPlay Receiver: Use AirPlay to mirror your devices to Apple Vision Pro, expanding sharing and viewing capabilities.
  • Train Support in Travel Mode: Work with multiple apps or watch shows while commuting, enjoying a massive screen in a serene virtual Environment.

The post VisionOS 2 Launches Next Week, But Three Big Features Won’t Come Until “later this year” appeared first on Road to VR.

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