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Nintendo, The Pokemon Company sue Palworld maker Pocketpair

Artist's conception of Pocketpair lawyers establishing a defensive position against Nintendo's coming legal onslaught.

Enlarge / Artist's conception of Pocketpair lawyers establishing a defensive position against Nintendo's coming legal onslaught. (credit: Pocketpair)

Nintendo and The Pokemon Company announced they have filed a patent infringement lawsuit against Pocketpair, the makers of the heavily Pokémon-inspired Palworld. The Tokyo District Court lawsuit seeks an injunction and damages "on the grounds that Palworld infringes multiple patent rights" according to the announcement.

"Nintendo will continue to take necessary actions against any infringement of its intellectual property rights including the Nintendo brand itself, to protect the intellectual properties it has worked hard to establish over the years," the company writes.

The many surface similarities between Pokémon and Palworld are readily apparent, even though Pocketpair's game adds many new features over Nintendo's (such as, uh, guns). But making legal hay over even heavy common ground between games can be an uphill battle. That's because copyright law (at least in the US) generally doesn't apply to a game's mere design elements, and only extends to "expressive elements" such as art, character design, and music.

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After 20 years, World of Warcraft will now let players do solo raids

An insect queen in a video game

Enlarge / The final boss of the new WoW raid, who will now be beatable as a solo player in Story Mode. (credit: Blizzard)

After 20 years, it's now possible for solo players to finish storylines in the massively multiplayer online role-playing game World of Warcraft that previously required a group to do an intensive raid.

That's thanks to "Story Mode," a new raid difficulty that was added for the final wing of the first raid of the recently released The War Within expansion.

Over the years, developer Blizzard has expanded the difficulty options for raids to meet various players and communities where they're at in terms of play styles. The top difficulty is Mythic, where the semi-pro hardcore guilds compete. Below that is Heroic, where serious, capital-G gamers coordinate with friends in weekly raid schedules to progress. Then there's Normal, which still requires some coordination but isn't nearly as challenging and can typically be completed by a pick-up group within a few tries.

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Age of Mythology: Retold is surprisingly playable with a controller

I hope you like radial menus, because you'll be looking at a lot of them.

Enlarge / I hope you like radial menus, because you'll be looking at a lot of them.

Age of Mythology: Retold brings a lot of the usual advancements that you'd expect for a reboot of both the increasingly dated 2002 original game and its previous reboot: 2014's Extended Edition, which is still perfectly playable and available on Steam. The newest version of this real-time strategy classic comes with the requisite improvements in graphics and user interface, making the whole game much easier to look at and parse at a glance. And while the updated voice acting isn't going to win any awards, neither is the stilted, bare bones dialogue that those actors are working with (which seems faithful to the original game, for better or worse).

But Retold does add one thing that I wasn't really expecting in a modern real-time strategy game—full support for a handheld controller. Developers have been trying to make RTS games work without the traditional mouse and keyboard since the days of SNES Populous and Starcraft 64, usually with limited success. Microsoft hasn't given up on the dream, though, fully integrating controller support for Age of Mythology: Retold into both the PC version (which we sampled) and, obviously, the Xbox Series X|S release.

The result is definitely the best version of an RTS controller interface that I've tried and proof that a modern controller can be a perfectly functional option for the genre. In the end, though, there are just a few too many annoyances associated with a handheld controller to make it the preferred way to play a game like this.

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Nurture teaches kids important life skills through interactive gameplay and entertainment

Parents understand the challenge of keeping young kids engaged in online learning. Nurture is a new app designed for children aged 4 to 7 that features interactive content and games to capture their interest. The company’s mission is to equip children with critical life skills such as socializing, basic financial understanding, mindfulness, fitness, nutrition, and […]

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No “offensive or inappropriate” Final Fantasy XVI mods, producer pleads

This screenshot of a "Cloud in a dress" mod is being used in place of some other <em>Final Fantasy</em> PC mods that are way too inappropriate for publication on Ars.

Enlarge / This screenshot of a "Cloud in a dress" mod is being used in place of some other Final Fantasy PC mods that are way too inappropriate for publication on Ars. (credit: Nexus Mods)

Final Fantasy XVI finally arrives on Windows PCs today, over a year after its launch on the PlayStation 5. That means expanded access for a game that sold below Square Enix's expectations on console. But it also means the first opportunity for modders to add their own content to the game.

For game producer Naoki Yoshida, though, that new opportunity comes along with a plea for the user community to behave themselves when modifying the game. In a recent interview with PC Gamer, Yoshida felt the need to step in when director Hiroshi Takai was asked about what "goofy mods" he would like to see in the game.

"If we said, 'It'd be great if someone made xyz,' it might come across as a request, so I'll avoid mentioning any specifics here!" Yoshida told PC Gamer. "The only thing I will say is that we definitely don't want to say anything offensive or inappropriate, so please don't make or install anything like that."

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How crypto bros wrested Flappy Bird from its creator

Imagine owning one of those funky birds as an NFT!

Enlarge / Imagine owning one of those funky birds as an NFT! (credit: Flappy Bird Twitter/X)

Fans of ultra-viral mobile gaming hit Flappy Bird who were stunned by the game's sudden removal from the iOS App Store 10 years ago were probably even more stunned by last week's equally sudden announcement that Flappy Bird is coming back with a raft of new characters and game modes. Unfortunately, the new version of Flappy Bird seems to be the result of a yearslong set of legal maneuvers by a crypto-adjacent game developer intent on taking the "Flappy Bird" name from the game's original creator, Dong Nguyen.

"No, I have no related with their game. I did not sell anything," Nguyen wrote on social media over the weekend in his first post since 2017. "I also don't support crypto," Nguyen added.

No, I have no related with their game. I did not sell anything.
I also don't support crypto.

— Dong Nguyen (@dongatory) September 15, 2024

"Flappy Bird was designed to play in a few minutes when you are relaxed," Nguyen said in a 2014 interview after removing the game from mobile app stores. "But it happened to become an addictive product. I think it has become a problem. To solve that problem, it’s best to take down Flappy Bird. It's gone forever."

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Epic Games Store — and Fortnite — now available on iPad in the EU

Just a day after third-party app stores were officially allowed on the iPad in the European Union, Epic Games announced on X that the Epic Games Store can now be installed on iPadOS. However, you need to live in a EU country and have an Apple account registered for that country in order to install […]

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UFO 50 is the best retro-gaming homage I’ve ever played

Just some of the inventive character designs included in <em>UFO 50</em>.

Enlarge / Just some of the inventive character designs included in UFO 50. (credit: Mossmouth)

If you've spent any time with retro gaming emulators, you're likely familiar with the joy of browsing through a long list of (legally obtained) ROMs and feeling overwhelmed at a wide range of titles you've never even heard of. Picking randomly through such a game list is like wandering through a foreign country, searching for hidden jewels among all the shovelware in the bewildering and wildly imaginative early video game history.

UFO 50 captures that feeling perfectly, combining the freewheeling inventiveness of old-school game design with modern refinements and more consistent baseline quality bred over the ensuing decades. The result is an extremely playable love letter to the gaming history that will charm even the most jaded retro game fan.

A loving homage

UFO 50 presents itself as a collection of 50 dusty game cartridges made by UFO Soft, a fictional developer that operated from 1982 to 1989. Working through the company's catalog, you'll see evolution in graphics, music, and gameplay design that mirror the ever-changing gaming market of the real-world '80s. You'll also see the same characters, motifs, and credited "developers" appearing over and over again, building a convincing world behind the games themselves.

The individual games in UFO 50 definitely wear their influences on their sleeves, with countless, almost overt homages to specific '80s arcade and console games. But there isn't a single title here that I'd consider a simple clone or knock-off of an old gaming concept; each sub-game brings its own twist or novel idea that makes it feel new.

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Flappy Bird’s creator disavows ‘official’ new version of the game

A decade after the wildly popular game Flappy Bird disappeared, an organization calling itself the Flappy Bird Foundation announced plans to “re-hatch the official Flappy Bird® game.” But this morning, the game’s creator, Dong Nguyen, posted a characteristically terse comment stating that he has nothing to do with the revival and that he “did not […]

© 2024 TechCrunch. All rights reserved. For personal use only.

The LinkedIn games are fun, actually

I have a guilty pleasure, and it’s not that I just rewatched “Glee” in its entirety (yes, even the awful later seasons), or that I have read an ungodly amount of Harry Potter fan fiction in my time. My guilty pleasure is that I play the LinkedIn games. To answer the obvious question: Wait, LinkedIn […]

© 2024 TechCrunch. All rights reserved. For personal use only.

DeepWell DTx receives FDA clearance for its therapeutic video game developer tools

There’s something oddly refreshing about starting the day by solving the Wordle. According to DeepWell DTx, there’s a scientific explanation for why our brains might feel just a bit better after a quick break to play a game. In fact, DeepWell now has the FDA clearance to support its claim that video games can treat […]

© 2024 TechCrunch. All rights reserved. For personal use only.

Unity is dropping its unpopular per-install Runtime Fee

Unity logo against pink and blue shapes

Enlarge (credit: Unity)

Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses. The move comes exactly one year after the fee's initial announcement.

In a blog post attributed to President and CEO Matt Bromberg, the CEO writes that the company cannot continue "democratizing game development" without "a partnership built on trust." Bromberg states that customers understand the necessity of price increases, but not in "a novel and controversial new form." So game developers will not be charged per installation, but they will be sorted into Personal, Pro, and Enterprise tiers by level of revenue or funding.

"Canceling the Runtime Fee for games and instituting these pricing changes will allow us to continue investing to improve game development for everyone while also being better partners," Bromberg writes.

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Reported Dreamcast addict Tim Walz is now an unofficial Crazy Taxi character

The "VP" on the cab light is a nice touch.

Enlarge / The "VP" on the cab light is a nice touch. (credit: Itch.io)

Last month, in a profile of newly named Democratic vice presidential candidate Tim Walz, The New York Times included a throwaway line about "the time his wife had seized his Dreamcast, the Sega video game console, because he had been playing to excess." Weeks later, that anecdote formed the unlikely basis for the unlikely Crazy Taxi: Tim Walz Edition mod, which inserts the Minnesota governor (and top-of-the-ticket running mate Kamala Harris) into the Dreamcast classic driving game.

"Rumor has it that Tim Walz played Crazy Taxi so much his wife took his Dreamcast away from him... so I decided to put him in the game," modder Edward La Barbera wrote on the game's Itch.io page.

Unfortunately, the pay-what-you-want mod can't just be burned to a CD-R and played on actual Dreamcast hardware. Currently, the mod's visual files are tuned to work only with Dreamcast emulator Flycast, which includes built-in features for replacing in-game textures.

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Microsoft lays off another 650 from gaming division

Microsoft is laying off around 650 employees from its gaming division, according to an internal memo shared online by IGN. The latest cuts come eight months after the company laid off 1,900 in its gaming division, following its $68.7 billion acquisition of Activision Blizzard.  In Xbox chief Phil Spencer’s memo to staff, he notes that […]

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