CES (Pt. 2), Sony XR, DigiLens, Vuzix, Solos, Xander, EverySight, Mojie, TCL color µLED
Introduction
As I wrote last time, I met with nearly 40 companies at CES, of which 31 I can talk about. This time, I will go into more detail and share some photos. I picked the companies for this article because they seemed to link together. The Sony XR headset and how it fit on the user’s head was similar to the newer DigiLens Argo headband. DigiLens and the other companies had diffractive waveguides and emphasized lightweight and glass-like form factors.
I would like to caution readers of my saying that “all demos at conferences are magic shows,” something I warn about near the beginning of this blog in Cynics Guide to CES – Glossary of Terms). I generally no longer try to take “through the optics” pictures at CES. It is difficult to get good representative photos in the short time available with all the running around and without all the proper equipment. I made an exception for the TCL color MicroLED glasses as they readily came out better than expected. But at the same time, I was only using test images provided by TCL and not test patterns that I selected. Generally, the toughest test patterns (such as those on my Test Pattern Page) are simple. For example, if you put up a solid white image and see color in the white, you know something is wrong. When you put up colorful pictures with a lot of busy detail (like a colorful parrot in the TCL demo), it is hard to tell what, if anything, is wrong.
The SPIE AR/VR/MR 2024 in San Francisco is fast approaching. If you want to meet, contact me at meet@kgontech.com). I hope to get one or two more articles on CES before leaving for the AR/VR/MR conference.
Sony XR and DigiLens Headband Mixed Reality (with contrasts to Apple Vision Pro)
Sony XR (and others compared to Apple Vision Pro)
This blog expressed concerns about the Apple Vision Pro’s (AVP) poor mechanical ergonomics (AVP), completely blocking peripheral vision and the terrible placement of the passthrough cameras. My first reaction was that the AVP looked like it was designed by a beginner with too much money and an emphasis on style over functionality. What I consider Apple’s obvious mistakes seem to be addressed in the new Sony XR headset (SonyXR).
The SonyXR shows much better weight distribution, with (likely) the battery and processing moved to the back “bustle” of the headset and a rigid frame to transfer to the weight for balance. It has been well established that with designs such as the Hololens 2 and Meta Quest Pro, this type of design leads to better comfort. This design approach can also move a significant amount of power to the back for better heat management due to having a second surface radiating heat.
The bustle on the back design also avoids the terrible design decision by Apple to have a snag hazard and disconnection nuisance with an external battery and cable.
The SonyXR is shown to have enough eye relief to wear typical prescription glasses. This will be a major advantage in many potential XR/MR headset uses, making it more interchangeable. This is particularly important for use cases that are not all-day or one-time (ex., museum tours, and other special events). Supporting enough eye relief for glasses is more optically difficult and requires larger optics for the same field of view (FOV).
Another major benefit of the larger eye relief is that it allows for peripheral vision. Peripheral vision is considered to start at about 100 degrees or about where a typical VR headset’s FOV stops. While peripheral vision is low in resolution, it is sensitive to motion. It alerts the person to motion so they will turn their head. The saying goes that peripheral vision evolved to keep humans from being eaten by tigers. This translated to the modern world, being hit by moving machinery and running into things that might hurt you.
Another good feature shown in the Sony XR is the flip-up screen. There are so many times when you want to get the screen out of your way quickly. The first MR headset I used that supported this was the Hololens 2.
Another feature of the Hololens 2 is the front-to-back head strap (optional but included). Longtime VR gamer and YouTube personality Brad Lynch of the SadlyItsBradley YouTube channel has tried many VR-type headsets and optional headbands/straps. Brad says that front-to-back straps/pads generally provide the most comfort with extended use. Side-to-side straps, such as on the AVP, generally don’t provide the support where it is needed most. Brad has also said that while a forehead pad, such as on the Meta Quest Pro, helps, headset straps (which are not directly supported on the MQP) are still needed. It is not clear whether the Sony XR headset will have over-the-head straps. Even companies that support/include overhead straps generally don’t show them in the marketing photos and demos as they mess up people’s hair.
The SonyXR cameras are located closer to the user’s eyes. While there are no perfect placements for the two cameras, the further they are from the actual location of the eyes, the more distortion will be caused for making perspective/depth-correct passthrough (for more on this subject, see: Apple Vision Pro Part 6 – Passthrough Mixed Reality (PtMR) Problems).
Lynx R1
Lynx also used the headband with a forehead pad, with the back bustle and flip-up screen. Lynx also supports enough eye relief for glasses and good peripheral vision and locates their passthrough cameras near where the eye will be when in use. Unfortunately, I found a lot of problems with the optics Lynx chose for the R1 by the optics design firm Limbak (see also my Lynx R1 discussion with Brad Lynch). Apple has since bought Limbak, and it is likely Lynx will be moving on with other optical designs.
Digilens Argo New Head Band Version at CES 2024
I wrote a lot about Digilens Argo in last year’s coverage of CES and the AR/VR/MR conference in DigiLens, Lumus, Vuzix, Oppo, & Avegant Optical AR (CES & AR/VR/MR 2023 Pt. 8). In the section Skull-Gripping “Glasses” vs. Headband or Open Helmet, I discussed how Digilens has missed an opportunity for both comfort and supporting the wearing of glasses. Digilens said they took my comments to heart and developed a variation with the rigid headband and flip-up display shown in their suite at CES 2024. Digilens said that this version let them expand their market (and no, I didn’t get a penny for my input).
The Argos are light enough that they probably don’t need an over-the-head band for extra support. If the headband were a ground-up design rather than a modular variation, I would have liked to see the battery and processing moved to a back bustle.
While on the subject of Digilens, they also had a couple of nice static displays. Pictured below right are variations in waveguide thickness they support. Generally, image quality and field of view can be improved by supporting more waveguide layers (with three layers supporting individual red, green, and blue waveguides). Digilens also had a static display using polarized light to show different configurations they can support for the entrance, expansion, and exit gratings (below right).
Vuzix
Vuzix has been making wearable heads-up displays for about 26 years and has a wide variety of headsets for different applications. Vuzix has been discussed on this blog many times. Vuzix primarily focuses on lightweight and small form factor glasses and attachments with displays.
Vuzix Ultralite Sport (S) and Forward Projection (Eye Glow) Elimination
New this year at CES was Vuzix’s Ultralite Sports (S) model. In addition to being more “sporty” looking, their waveguides are designed to eliminate forward projection (commonly referred to as “Eye Glow”). Eye glow was famously an issue with most diffractive waveguides, including the Hololens 1 & 2 (see right), Magic Leap 1 & 2, and previous Vuzix waveguide-based glasses.
Vuzix appears to be using the same method that both Digilens and Dispelix discussed in their AR/VR/MR 2022 papers that I discussed with Brad Lynch in a YouTube video after AR/VR/MR 2022 and in my blog article, DigiLens, Lumus, Vuzix, Oppo, & Avegant Optical AR (CES & AR/VR/MR 2023 Pt. 8) in the sections on Eye Glow.
If the lenses are canted (tilted), the exit gratings, when designed to project to the eye, will then project down at twice the angle at which the waveguides are canted. Thus, with only a small change in the tilt of the waveguides, the projection will be far below the eyesight of others (unless they are on the ground).
Ultra Light Displays with Audio (Vuzix/Xander) & Solos
Last year, Vuzix introduced their lightweight (38 grams) Z100 Ultralite, which uses 640×480 green (only) MicroLED microdisplays. Xander, using the lightweight Vuzix’s Z100, has developed text-to-speech glasses for people with hearing difficulties (Xander was in the AARP booth at CES).
While a green-only display with low resolution by today’s standards is not something you will want to watch movies, there are many uses for having a limited amount of text and graphics in a lightweight and small form factor. For example, I got to try out Solos Audio glasses, which, among other things, use ChatGPT to do on-the-fly language translation. It’s not hard to imagine that a small display could help clarify what is being said about Solos and similar products, including the Amazon Echo Frames and the Ray-Ban Meta Wayfarer.
Mojie (Green) MicroLED with Plastic Waveguide
Like Vuzix Z100, the Mojie (a trademark of Meta-Bounds) uses green-only Jade Bird Display 640×480 microLEDs with waveguide optics. The big difference is that Mojie, along with Oppo Air 2 and Meizu MYVU, all use Meta-Bounds resin plastic waveguides. Unfortunately, I didn’t get to the Mojie booth until near closing time at CES, but they were nice enough to give me a short demo. Overall, regarding weight and size, the Mojie AR glasses are similar to the Vuzix Z100, but I didn’t have the time and demo content to judge the image quality. Generally, resin plastic diffractive waveguides to date have had lower image quality than ones on a glass substrate.
I have no idea what resin plastic Meta-Bounds uses or if they have their own formula. Mitsui Chemicals and Mitsubishi Chemicals, both of Japan, are known to be suppliers of resin plastic substrate material.
EverySight
Everysight (the company, not the front eye display feature on the Apple Vision Pro) has been making lightweight glasses primarily for sports since about 2018. Everysight spun out of the major defense (including the F35 helmet HUD) and commercial products company ELBIT. Recently, ELBIT had their AR glasses HUD approved by the FAA for use in the Boeing 737ng series. EverySight uses an optics technology, which I call “precompensated off-axis.” Everysight (and ELBIT) have an optics engine that projects onto a curved front lens with a partial mirror coating. The precompensation optics of the projector correct for the distortion from hitting a curved mirror off-axis.
The Everysight/Elbit technology is much more optically efficient than waveguide technologies and more transparent than “birdbath technologies” (the best-known birdbath technology today being Xreal). The amount of light from the display versus transparency is a function of the semi-transparent mirror coating. The downside of the Eversight optical system with small-form glasses is that the FOV and Eyebox tend to be smaller. The new Everysight Maverick glasses have a 22-degree FOV and produce over 1,000 nits using a 5,000 nit 640×400 pixel full-color Sony Micro-OLED.
The front lens/mirror elements are inexpensive and interchangeable. But the most technically interesting thing is that Everysight has figured out how to support prescriptions built into the front lens. They use a “push-pull” optics arrangement similar to some waveguide headsets (most notably Hololens 1&2 and Magic Leap). The optical surface on the eye side of the lens corrects for the virtual display of the eye, and the optical surface on the outside surface of the lens is curved to do what is necessary to correct vision correction for the real world.
TCL RayNeo X2 and Ray Neo X2 Lite
I generally no longer try to take “through the optics” pictures at CES. It is very difficult to get good representative photos in the short time available with all the running around and without all the proper equipment. I got some good photos through TCL’s RayNeo X2 and the RayNeo X2 Lite. While the two products sound very close, the image quality with the “Lite” version, which switched to using Applied Materials (AMAT) diffractive waveguides, was dramatically better.
The older RayNeo X2s were available to see on the floor and had problems, particularly with the diffraction gratings capturing stray light and the general color quality. I was given a private showing of the newly announced “Lite” version using the AMAT waveguides, and not only were they lighter, but the image quality was much better. The picture on the right below shows the RayNeo X2 (with an unknown waveguide) on the left that captures the stray overhead light (see streaks at the arrows). The picture via the Lite model (with the AMAT waveguide) does not exhibit these streaks, even though the lighting is similar. Although hard to see in the pictures, the color uniformity with the AMAT waveguide also seems better (although not perfect, as discussed later).
Both RayNeo models use 3-separate Jade Bird Display red, green, and blue MicroLEDs (inorganic) with an X-cube color combiner. X-cubes have long been used in larger LCD and LCOS 3-panel projectors and are formed with four prisms with different dichroic coatings that are glued together. Jade Bird Display has been demoing this type of color combiner since at least AR/VR/MR 2022 (above). Having worked with 3-Panel LCOS projectors in my early days at Syndiant, I know the difficulties in aligning three panels to an X-cube combiner. This alignment is particularly difficult with the size of these MicroLED displays and their small pixels.
I must say that the image quality of the TCL RayNeo X2 Lite exceeded my expectations. Everything seems well aligned in the close-up crop from the same parrot picture (below). Also, there seems to be relatively good color without the wide variation from pixel-to-pixel brightness I have seen in past MicroLED displays. While this is quite an achievement for a MicroLED system, the RayNeo X2 light only has a modest 640×480 resolution display with a 30-degree diagonal FOV. These specs result in about 26 pixels per degree or about half the angular resolution of many other headsets. The picture below was taken with a Canon R5 with a 16mm lens, which, as it turns out, has a resolving power close to good human vision.
Per my warning in the introduction, all demos are magic shows. I don’t know how representative this prototype will be of units in production, and perhaps most importantly, I did not try my test patterns but used the images provided by TCL.
Below is another picture of the parrot taken against a darker background. Looking at the wooden limb under the parrot, you will see it is somewhat reddish on the left and greenish on the right. This might indicate color shifting due to the waveguide, as is common with diffractive waveguides. Once again, taking quick pictures at shows (all these were handheld) and without controlling the source content, it is hard to know. This is why I would like to acquire units for extended evaluations.
The next two pictures, taken against a dark background and a dimly lit room, show what I think should be a white text block on the top. But the text seems to change from a reddish tint on the left to a blueish tint on the right. Once again, this suggests some color shifting across the diffractive waveguide.
Below is the same projected image taken with identical camera settings but with different background lighting.
Below is the same projected flower image with the same camera settings and different lighting.
Another thing I noticed with the Lite/AMAT waveguides is significant front projection/eye glow. I suspect this will be addressed in the future, as has been demonstrated by Digilens, Displelix, and Vuzix, as discussed earlier.
Conclusions
The Sony XR headset seems to showcase many of the beginner mistakes made by Apple with the AVP. In the case of the Digilens Argo last year, they seemed to be caught between being a full-featured headset and the glasses form factor. The new Argo headband seems like a good industrial form factor that allows people to wear normal glasses and flip the display out of the way when desired.
Vuzix, with its newer Ultralite Z100 and Sports model, seems to be emphasizing lightweight functionality. Vuzix and the other waveguide AR glasses have not given a clear path as to how they will support people who need prescription glasses. The most obvious approach they will do some form of “push-pull” with a lens before and after the waveguides. Luxexcel had a way to 3-D print prescription push-pull lenses, but Meta bought them. Add Optics (formed by former Luxexcel employees) has another approach with 3-D printed molds. Everysight tries to address prescription lenses with a somewhat different push-pull approach that their optical design necessitates.
While not perfect, the TCL color MicroLED, at least in the newer “Lite” version, was much better than I expected. At the same time, one has to recognize the resolution, FOV, and color uniformity are still not up to some other technologies. In other words, to appreciate it, one has to recognize the technical difficulty. I also want to note that Vuzix has said that they are also planning on color MicroLED glasses with three microdisplays, but it is not clear whether they will use an X-cube or a waveguide combiner approach.
The moderate success of smart audio glasses may be pointing the way for these ultra-light glasses form factor designs for a consumer AR product. One can readily see where adding some basic text and graphics would be of further benefit. We will know if this category has become successful if Apple enters this market 😁.