Aurora Islands (Takashi Endo)
Title β Aurora Islands: The Story of Diamond Dust II β Beautiful Blow
System β Nintendo Family BASIC V3
Author β Takashi Endo
Publication β micomBASIC (γγ€γ³γ³BASIC) October 1988
Page Scans β 1 2
Preserved By β Devan Wolf
Recommended Emulator β VirtualNES
Files:
notes.txt β The file youβre reading now (wow!)
Aurora Islands (Takashi Endo).nes β Game converted to standalone NES ROM
Aurora Islands.txt β The typed-up optimized program listing
Aurora Islands.flac β FLAC file of the program listing, for playback to hardware
Aurora Islands.vtp β VirtuaNES tape file of the program listing
Aurora Islands.fbt β Mesen tape file of the program listing
scan-info.jpg β A scan of the informational page from micomBASIC
scan-prg.jpg β A scan of the program listing from micomBASIC
screenshot.png β Gameplay screenshot
Notes:
There is a typo in line 50 of the original program listing where the word βPUSHβ has a letter A instead of S.
The original program listing has lines of code in 10s, here it was reprogrammed using 1s format.
Story:
After completing his training in the cave, Pen Kuuga emerged from the surface and was surprised to find that a nuclear war had broken out and the bubble kingdom was at the end of the century.
Pen Kuuga learns the technique βAurora Thunder Attackβ, which can also be used for transportation, and sets out on a journey to find his master, battling monsters along the way.
Game instructions:
Use Left and Right to move, A to jump. You can breathe Aurora with B to shoot monsters. You can defeat them by hitting them with the Aurora, but itβs mainly used to jump on it.
The level is cleared when you climb through 7 screens, and the game ends when you clear level 5. Levels 1 to 3 are parodies of one of the classic Family Basic games.
You get an extra life every 1,000 points and for each level you clear. Touching a monster or falling off the screen will lose a life.
Cheats: