How Valve made Half-Life 2 and set a new standard for future games
It's Half-Life 2 week at Ars Technica! This Saturday, November 16, is the 20th anniversary of the release of Half-Life 2βa game of historical importance for the artistic medium and technology of computer games. Each day up through the 16th, we'll be running a new article looking back at the game and its impact.
There has been some debate about which product was the first modern βtriple-Aβ video game, but ask most people and one answer is sure to at least be a contender: Valveβs Half-Life 2.
For Western PC games, Half-Life 2 set a standard that held strong in developersβ ambitions and in playersβ expectations for well over a decade. Despite that, thereβs only so much new ground it truly broke in terms of how games are made and designedβitβs just that most games didnβt have the same commitment to scope, scale, and polish all at the same time.