DigiLens, Lumus, Vuzix, Oppo, & Avegant Optical AR (CES & AR/VR/MR 2023 Pt. 8)
Introduction – Contrast in Approaches and Technologies
This article will compare and contrast the Vuzix Ultralight, Lumus Z-lens, and DigiLens Argo waveguide-based AR prototypes I saw at CES 2023. I discussed these three prototypes with SadlyItsBradly in our CES 2023 video. It will also briefly discuss the related Avegant’s AR/VR/MR 2022 and 2023 presentations about their new smaller LCOS projection engine and Magic Leap 2’s LCOS design to show some other projection engine options.
It will go a bit deeper into some of the human factors of the Digitlens’ Argo. Not to pick on Digilens’ Argo, but because it has more features and demonstrates some common traits and issues of trying to support a rich feature set in a glasses-like form factor.
When I quote various specs below, they are all manufacturer’s claims unless otherwise stated. Some of these claims will be based on where the companies expect the product to be in production. No one has checked the claims’ veracity, and most companies typically round up, sometimes very generously, on brightness (nits) and field of view (FOV) specs.
This is a somewhat long article, and the key topics discussed include:
- MicroLED versus LCOS Optical engine sizes
- The image quality of MicroLED vs. LCOS and Reflective (Lumus) vs. Diffractive waveguides
- The efficiency of Reflective vs. Diffractive waveguides with MicroLEDs
- The efficiency of MicroLED vs. LCOS
- Glasses form factor (using Digilens Argo as an example)
Overview of the prototypes
Vuzix Ultralite and Oppo Air Glass 2
The Vuzix Ultralite and Oppo Air Glass 2 (top two on the right) have 640 by 480 pixel Jade Bird Display (JBD) green-only per eye. And were discussed in MicroLEDs with Waveguides (CES & AR/VR/MR 2023 Pt. 7).
They are each about 38 grams in weight, including frames, processing, wireless communication, and batteries, and wirelessVuzix developed their own diffractive waveguide and support about a 30-degree FOV. Both are self-contained with wireless, with an integrated battery and processing.
Vuzix developed their own glass diffractive waveguides and optical engines for the Ultralight. They claim a 30-degree FOV with 3,000 nits.
Oppo uses resin plastic waveguides, and MicroLED optical engine developed jointly with Meta Bounds. I have previously seen prototype resin plastic waveguides from other companies for several years. This is the first time I have seen them in a product getting ready for production. The glasses (described in a 1.5-minute YouTube/CNET video) include microphones and speakers for applications, including voice-to-text and phone calls. They also plan on supporting vision correction with lenses built into the frames. Oppo claims the Air Glass 2 has a 27-degree FOV and outputs 1,400 nits.
Lumus Z-Lens
Lumus’s Z-Lens (third from the top right) supports up to a 2K by 2K full/true color LCOS display with a 50-degree FOV. Its FoV is 3 to 4 times the area of the other three headsets, so it must output more than 3 to 4 times the total light. It supports about 4.5x the number of pixels of the DigiLens Argo and over 13x the pixels of the Vuzix Ultralite and Oppo Air Glass 2.
The Z-Lens prototype is a demonstration of display capability and, unlike the other three, is not self-contained and has no battery or processing. A cable provides the display signal and power for each eye. Lumus is an optics waveguide and projector engine company and leaves it to its customers to make full-up products.
Digilens Argo
The DigiLens Argo (bottom, above right) uses a 1280 by 720 full/true color LCOS display. The Argo has many more features than the other devices, with integrated SLAM cameras, GNSS (GPS, etc.), Wi-Fi, Bluetooth, a 48mp (with 4×4 pixel “binning” like the iPhone 14) color camera, voice recognition, batteries, and a more advanced CPU (Qualcomm Snapdragon 2). Digilens intends to sell the Argo for enterprise applications, perhaps with partners, while continuing to sell waveguides optical engines as components for higher-volume applications. As the Argo has a much more complete feature set, I will discuss some of the pros and cons of some of the human factors of the Argo design later in this article.
Through the Lens Images
Below is a composite image from four photographs taken with the same camera (OM-D E-M5 Mark III) and lens (fixed 17mm). The pictures were taken at conferences, handheld, and not perfectly aligned for optimum image quality. The projected display and the room/outdoor lighting have a wide range of brightness between the pictures. None of the pictures have been resized, so the relative FoVs have been maintained, and you get an idea of the image content.
The Lumus Z-lens reflective waveguide has a much bigger FOV, significantly more resolution, and exhibits much better color uniformity with the same or higher brightness (nits). It also appears that reflective waveguides have a significant efficiency advantage with both MicroLEDs (and LCOS), as discussed in MicroLEDs with Waveguides (CES & AR/VR/MR 2023 Pt. 7). It should also be noted that the Lumus Z-lens prototype has only the display with optics and has no integrated processing, communication or battery. In contrast, the others are closer to full products.
A more complex issue is that of power consumption versus brightness. LCOS engines today are much more efficient for an image with full-screen bright images (by 10x or more) than MicroLEDs with similar waveguides. MicroLED’s big power advantage occurs when the content is sparse, as the power consumption is roughly proportional to the average pixel value, whereas, with LCOS, the whole display is illuminated regardless of the content.
If and when MicroLEDs support full color, the efficiency of nits-per-Watt will be significantly lower than monochrome green. Whatever method produces full color will detract from the overall electrical and optical efficiency. Additionally, color balancing for white requires adding blue and red light with lower nits-per-Watt.
Some caveats:
- The Lumus Z-Lens is a prototype and does not have all the anti-reflective and other coatings of a production waveguide. Lumus uses an LCOS device with about ~3-micron pixels, which fits 1440 by 1440 within the ~50-degree FOV supported by the optics. Lumus is working with at least one LCOS maker to get an ~2-micron pixel size to support 2K by 2K resolution with the same size display. The image is cut off on the right-hand side of the image by the camera, which was rotated into portrait mode to fit inside the glasses.
- The Digilens through the lens image is from Photonics West in 2022 (about one year old). Digilens has continued to improve its waveguide since this picture was taken.
- The Vuzix picture was taken via Vuzix Shield, which uses the same waveguide and optics as the Vuzix Ultralight.
- The Oppo image was taken at the AR/VR/MR 2023 conference.
Optical Engine Sizes
Vuzix has an impressively small optical engine driving Vuzix’s diffractive waveguides. Seen below left is a comparison of Vuzix’s older full-color DLP engine compared with an in-development color X-Cube engine and the green MicroLED engine used in the Vuzix Ultralite™ and Shield. In the center below is an exploded view of the Oppo and Meta Bound glasses (joint design as they describe it) with their MicroLED engine shown in their short CNET YouTube video. As seen in the still from the Oppo video, they have plans to support vision correction built into the glasses.
Below right is the Digilens LCOS engine, which uses a fairly conventional LCOS (using Ominivision’s LCOS device with driver ASIC showing). The dotted line indicates where the engine blocks off the upper part of the waveguide. This blocked-off area carries over to the Argo design.
The Digilens Argo, with its more “conventional” LCOS engine, requires are large “brow” above the eye to hide it (more on this issue later). All the other companies have designed their engine to avoid this level of intrusion into the front area of the glasses.
Lumus had developed their 1-D pupil-expanding reflective waveguide for nearly two decades, which needed a relatively wide optical engine. With the 2-D Maximus waveguide in 2021 (see: Lumus Maximus 2K x 2K Per Eye, >3000 Nits, 50° FOV with Through-the-Optics Pictures), Lumus demonstrated their ability to shrink the optical engine. This year, Lumus further reduced the size of the optical engine and its intrusion into the front lens area with their new Z-lens design (compare the two right pictures below of Maximus to Z-Lens)
Shown below are frontal views of the four lenses and their optical engines. The Oppo Air Glass 2 “disguises” the engine within the industrial design of a wider frame (and wider waveguide). The Lumus Z-Lens, with a full color about 3.5 times the FOV as the others, has about the same frontal intrusion as the green-only MicroLED engines. The Argo (below right) stands out with the large brow above the eye (the rough location of the optical engine is shown with the red dotted line).
Lumus Removes the Need for Air Gaps with the Z-Lens
Another significant improvement with Lumus’s Z-Lens is that unlike Lumus’s prior waveguides and all diffractive waveguides, it does not require an air gap between the waveguide’s surface and any encapsulating plastics. This could prove to be a big advantage in supporting integrated prescription vision correction or simple protection. Supporting air gaps with waveguides has numerous design, cost, and optical problems.
A typical full-color diffractive waveguide typically has two or three waveguides sandwiched together, with air gaps between them plus an air gap on each side of the sandwich. Everywhere there is an air gap, there is also a desire for antireflective coatings to remove reflections and improve efficiency.
Avegant and Magic Leap Small LCOS Projector Engines
Older LCOS projection engines have historically had size problems. We are seeing new LCOS designs, such as the Lumus Z-lens (above), and designs from Avegant and Magic Leap that are much smaller and no more intrusive into the lens area than the MicroLED engines. My AR/VR/MR 2022 coverage included the article Magic Leap 2 at SPIE AR/VR/MR 2022, which discusses the small LCOS engines from both Magic Leap and Avegant. In our AWE 2022 video with SadlyItsBradley, I discuss the smaller LCOS engines by Avegant, Lumus (Maximus), and Magic Leap.
Below is what Avegant demonstrated at AR/VR/MR 2022 with their small “L” shaped optical engines. These engines have very little intrusion into the front lenses, but they run down the temple of the glasses, which inhibits folding the temple for storage like normal glasses.
At the AR/VR/MR 2023, Avegant showed a newer optical design that reduced the footprint of their optics by 65%, including shortening them to the point that the temples can be folded, similar to conventional glasses (below left). It should be noted that what is called a “waveguide” in the Avegant diagram is very different from the waveguides used to show the image in AR glasses. Avegants waveguide is used to illuminate the LCOS device. Avengant, in their presentation, also discussed various drive modes of the LEDs to give higher brightness and efficiency with green-only and black-and-white modes. The 13-minute video of Avegant’s presentation is available at the SPIE site (behind SPIE’s paywall). According to Avegant’s presentation, the optics are 15.6mm long by 12.4mm wide, support a 30-degree FOV, with 34 pixels/degree, and 2 lumens of output in full color and up to 6 lumens in limited color outdoor mode. According to the presentation, they expect about 1,500 nits with typical diffractive waveguides in the full-color mode, which would roughly double in the outdoor mode.
The Magic Leap 2 (ML2) takes reducing the optics one step further and puts the illumination LEDs and LCOS on opposite sides of the display’s waveguide (below and described in Magic Leap 2 at SPIE AR/VR/MR 2022). The ML2 claims to have 2,000 nits with a much larger 70-degree FOV.
Transparency (vs. Birdbath) and “Eye Glow”
Transparency
As seen in the pictures above, all the waveguide-based glasses have transparency on the order of 80-90%. This is a far cry from the common birdbath optics, with typically only 25% transparency (see Nreal Teardown: Part 1, Clones and Birdbath Basics). The former Osterhout Design Group (ODG) made birdbath AR Glasses popular first with their R6 and then with the R8 and R9 models (see my 2017 article ODG R-8 and R-9 Optic with OLED Microdisplays) which served as the models for designs such at Nreal and Lenovo’s A3.
OGD Legacy and Progress
Several former ODG designers have ended up at Lenovo, the design firm Pulsar, Digilens, and elsewhere in the AR community. I found pictures of Digilens VP Nima Shams wearing the ODG R9 in 2017 and the Digilens Argo at CES. When I showed the pictures to Nima, he pointed out the progress that had been made. The 2023 Argo is lighter, sticks out less far, has more eye relief, is much more transparent, has a brighter image to the eye, and is much more power efficient. At the same time, it adds features and processing not found on the ODG R8 and R9.
Front Projection (“Eye Glow”)
Another social aspect of AR glasses is Front Projection, known as “Eye Glow.” Most famously, the Hololens 1 and 2 and the Magic Leap 1 and 2 project much of the light forward. The birdbath optics-based glasses also have front projection issues but are often hidden behind additional dark sunglasses.
When looking at the “eye glow” pictures below, I want to caution you that these are random pictures and not controlled tests. The glasses display radically different brightness settings, and the ambient light is very different. Also, front projection is typically highly directional, so the camera angle has a major effect (and there was no attempt to search for the worst-case angle).
In our AWE 2022 Video with SadlyItsBradley, I discussed how several companies, including Dispelix, are working to reduce front projection. Digilens is one of the companies I discussed that has been working to reduce front projection. Lumus’s reflective approach has inherent advantages in terms of front projection. DigiLens Argo (pictures 2 and 3 from the right) have greatly reduced their eye glow. The Vuzix Shield (with the same optics as the Ultralite) has some front projection (and some on my cheek), as seen in the picture below (4th from the left). Oppo appears to have a fairly pronounced front projection, as seen in two short videos (video 1 and video 2)
DigiLens Argo Deeper Look
DigiLens has been primarily a maker of diffractive waveguides, but it has, through the years, made several near-product demonstrations in the past. A few years ago, they when through a major management change (see 2021 article, DigiLens Visit), and with the management came changes in direction.
Argo’s Business Model
I’m always curious when a “component company” develops an end product. I asked DigiLens to help clarify their business approaches and received the following information (with my edits):
- Optical Solutions Licensing – where we provide solutions to our license to build their own waveguides using our scalable printing/contactless copy process. Our licensees can design their waveguides, which Digilens’ software tools enable. This business is aimed at higher-volume applications from larger companies, mostly focused on, but not limited to, the consumer side of the head-worn market.
- Enterprise/Industrial Products – ARGO is the first product from DigiLens that targets the enterprise and industrial market as a full solution. It will be built to scale and meet its target market’s compliance and reliability needs. It uses DigiLens optical technology in the waveguides and projector and is built by a team with experience shipping thousands of enterprise & Industrial glasses from Daqri, ODG, and RealWear.
Image Quality
As I was familiar with Digilen’s image quality, I didn’t really check it out that much with the ARGO, but rather I was interested in the overall product concept. Over the last several years, I have seen improved image quality, including uniformity and addressing the “eye glow” issue (discussed earlier).
For the type of applications in the “enterprise market” ARGO is trying to serve, absolute image quality may not be nearly as important as other factors. As I have often said, “Hololens 2 proves that image quality for the customers that use it” (see this set of articles discussing the Hololen 2’s poor image quality). For many AR markets, the display information is simple indicators such as arrows, a few numbers, and lines. It terms of color, it may be good enough if only a few key colors are easily distinguishable.
Overall, Digilens has similar issues with color uniformity across the field of view of all other diffractive waveguides I have seen. In the last few years, they have gone from having poor color uniformity to being among the better diffractive waveguides I have seen. I don’t think any diffractive waveguide would be widely considered good enough for movies and good photographs, but they are good enough to show lines, arrows, and text. But let me add a key caveat, what all companies demonstrate are invariably certainly cherry-picked samples.
Field of View (FOV)
While the Argos 30-degree FOV is considered too small for immersive games, for many “enterprise applications,” it should be more than sufficient. I discussed why very large FOVs are often unnecessary in AR in this blog’s 2109 article FOV Obsession. Many have conflated VR emersion with AR applications that need to support key information with high transparency, lightweight, and hands-free. As Professor and decades-long AR advocate Thad Starner pointed out, requiring the eye to move too much causes discomfort. I make this point because a very large FOV comes at the expense of weight, power, and cost.
Key Feature Set
The diagram below is from DigiLen on the ARGO and outlines the key features. I won’t review all the features, but I want to discuss some of their design choices. Also, I can’t comment on the quality of their various features (SLAM, WiFi, GPS, etc.) as A) I haven’t extensively tried them, and B) I don’t have the equipment or expertise. But at least on the surface, in terms of feature set, Argo compares favorably to the Hololens 1 and 2, if having a smaller FOV than the Hololens 2 but with much better image quality.
Audio Input for True Hands-Free Operation
As stated above, Digilens’ management team includes experience from RealWear. RealWear acquired a lot of technology from Kopin’s Golden-i. Like ARGO, Golden-i was a system product outgrowth from display component maker Kopin with a legacy before 2011 when I first saw Golden-i. Even though Kopin was a display device company, Golden-i emphasized voice recognition with high accuracy even in noisy environments. Note the inclusion of 5 microphones on the ARGO.
Most realistic enterprise-use models for AR headsets include significant, if not exclusively, hands-free operation. The basic idea of mounting a display on the user’s head it so they can keep their hands free. You can’t be working with your hands and have a controller in your hand.
While hand tracking cameras remove the need for the physical controller, they do not free up the hands as the hands are busy making gestures rather than performing the task with their hands. In the implementations I have tried thus far, gestures are even worse than physical controllers in terms of distraction, as they force the user to focus on the gestures to make it (barely sometimes) work. One of the most awful experiences I have had in AR was trying to type in a long WiFi password (with it hidden as I typed by asterisk marks) using gestures on a Hololens 1 (my hands hurt just thinking about it – it was a beyond terrible user experience).
Similarly, as I discussed with SadlyItsBradley about Meta’s BCI wristband, using nerve and/or muscle-detecting wristbands still does not free up the hands. The user still has their hands and mental focus slaved to making the wristband work.
Voice control seems to have big advantages for hands-free operation if it can work accurately in a noisy environment. There is a delicate balance between not recognizing words and phrases, false recognition or activation, and becoming too burdensome with the need for verification.
Skull-Gripping “Glasses” vs. Headband or Open Helmet
In what I see as a futile attempt to sort of look like glasses (big ugly ones at that), many companies have resorted to skull-gripping features. Looking at the skull profile (right), there really isn’t much that will stop the forward rotation of front-heavy AR glasses unless they wrap around the lower part of the occipital bone at the back of the head.
Both the ARGO (below left) and Panasonic’s (Shiftall division) VR headsets (right two images below) take the concept of skull-grabbing glasses to almost comic proportions. Panasonic includes a loop for the headband, and some models also include a forehead pad. The Panasonic Shiftall uses pads pressed against the front of the head to support the front, while the ARGO uses an oversized large noise bridge as found on many other AR “glasses.”
ARGO supports a headband option, but they require the ends of the temples with the skull-grabbers temples to be removed and replaced by a headband.
As anyone who knows anything about human factors with glasses knows, the ears and the nose cannot support much weight, and the ears and nose will get sore if much weight is supported for a long time.
Large soft nose pads are not an answer. There is still too much weight on the nose, and the variety of nose shapes makes them not work well for everyone. In the case of the Argo, the large nose pads also interfere with wearing glasses; the nose pads are located almost precisely where the nose pads for glasses would go.
Bussel/Bun on the Back Weight Distribution – Liberating the Design
As was pointed about by Microsoft with their Hololens 2 (HL2), weight distribution is also very important. I don’t know if they were the first with what I call “the bustle on the back” approach, but it was a massive improvement, as I discussed in Hololens 2 First Impressions: Good Ergonomics, But The LBS Resolution Math Fails! Several others have used a similar approach, most notably with the Meta Quest Pro VR (it has very poor passthrough AR, as I discussed in Meta Quest Pro (Part 1) – Unbelievably Bad AR Passthrough). Another feature of the HL2 ergonomics is the forehead pad eliminates weight from the nose and frees up that area in support of ordinary prescription glasses.
The problem with the sort-of-glasses form factor so common in most AR headsets today is that it locks the design into other poor decisions, not the least of which is putting too much weight too far forward. Once it is realized that these are not really glasses, it frees up other design features for improvement. Weight can be taken out of the front and moved to the back for better weight distribution.
ARGO’s Eye-Relief Missed Opportunity for Supporting Normal Glasses
Perhaps the best ergonomic/user feature of the Hololens 1 & 2 over most other AR headsets is that they have enough eye relief (distance from the waveguide to the eye) and space to support most normal eyeglasses. The ARGO’s waveguide and optical design have enough eye relief to support wearing most normal glasses, but still, they require specialized inserts.
You might notice some “eye glow” in the CNET picture (above right). I think this is not from the waveguide itself but is a reflection off of the prescription inserts (likely, they don’t have good anti-reflective coatings).
A big part of the problem with supporting eyeglasses goes back to trying to maintain the fiction of a “glasses form factor.” The nose bridge support will get in the way of the glasses, but the nose bridge support is required to support the headset. Additionally, hardware in the “brow” over the eyes could have been moved elsewhere, which may interfere.
Another technical issue is the location and shape of their optical engine. As discussed earlier, the Digilens engine shape causes issues with jutting into the front of glasses, resulting in a large brow over the eyes. This brow, in turn, may interfere with various eyeglasses.
It looks like Argo started with the premise of looking like glasses putting form ahead of function. As it turns out, they have what for me is an unhappy compromise that neither looks like glasses nor has the Hololens 2 advantage of working with most normal glasses. Starting from the comfort and functionality as primary would have also led to a different form factor for the optical engine.
Conclusions
While MicroLED may hold many long-term advantages, they are not ready to go head-to-head with LCOS engines regarding image quality and color. The LCOS engines are being shown by multiple companies that are more than competitive in size and shape with the small MicroLED engines. The LCOS engines are also supporting much higher resolutions and larger FOVs.
Lumus, with their Z-Lens 2-D reflective waveguides, seems to have a big advantage in image quality and efficiency over the many diffractive waveguides. Allowing the Z-lens to be encased without an air gap adds another significant advantage.
Yet today, most waveguide-based AR glasses use diffractive waveguides. The reasons include there being many sources of diffractive waveguides, and companies can make their own custom designs. In contrast, Lumus controls its reflective waveguide I.P. Additionally, Lumus has only recently developed 2-D reflective waveguides, dramatically reducing the size of the projection engine driving their waveguides. But the biggest reason for using diffraction waveguides is that the cost of Lumus waveguides is thought to be more expensive; Lumus and their new manufacturing partner Schott Glass claimed that they will be able to make waveguides at competitive or better costs.
A combination of cost, color, and image quality will likely limit MicroLEDs for use in ultra-small and light glasses with low amounts of visual content, known as “data snacking.” (think arrows and simple text and not web browsing and movies). This market could be attractive in enterprise applications. I’m doubtful that consumers will be very accepting of monochrome displays. I’m reminded of a quote from an IBM executive in the 1980s when asked whether resolution or color was more important said: “Color is the least necessary and most desired feature in a display.”
Not to pick on Argo, but it demonstrates many of the issues with making a full-featured device in a glasses form factor, as SLAM (with multiple spatially separated cameras), processing, communication, batteries, etc., the overall design strays away from looking like glasses. As I wrote in my 2019 article, Starts with Ray-Ban®, Ends Up Like Hololens.
The post DigiLens, Lumus, Vuzix, Oppo, & Avegant Optical AR (CES & AR/VR/MR 2023 Pt. 8) first appeared on KGOnTech.