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MATHstream from Carnegie Learning

13 August 2024 at 12:30

Here’s an adaptive, interactive video streaming program for middle school and high school students. Never passive and highly interactive, every MATHstream lesson is taught by a dynamic “math influencer” who breaks down concepts in an encouraging, game-based environment. Lessons adapt to students in real time, motivating them to test new skills and outperform themselves, while teachers can easily track student progress. It’s a flexible solution that works with any math classroom; students take a deeper dive into math concepts anytime, anywhere. MATHstream uses adaptive learning paths to help students improve where they need it most and accelerate when they’re ready. Students don’t just watch—they participate in embedded exercises and game-based activities that are fun, encouraging, and proven effective. 

MATHstream is engaging for students, effortless for teachers, and standards-aligned to improve classroom and school-wide performance. Game-based lessons keep students engaged and motivated, and help them develop a love of math; students build their skills and make progress in a reaffirming and low-risk environment that relieves math anxiety; it’s also very personalized: adaptive learning paths ensure students get extra instruction and practice where they need it most. 

For teachers, there are plenty of on-demand videos available anytime, anywhere and help in instances of student or teacher absences; it saves them time: teachers can focus more on collaborative exercises and classroom activities while MATHstream supports personalized learning; the platform also provides more insights: formative skills assessments track student progress and performance.

This solution works as a supplemental solution in any math classroom, it can be used for schools and districts with teacher shortages, and offers on-demand instruction to extend the reach of existing teachers and support students when certified teachers are not available. A mix of conceptual and skills-based lessons are aligned to math standards and help with remediation, acceleration, and advancing students on or above grade level. For these reasons and more, MATHstream from Carnegie Learning is a Cool Tool Award Winner for “Best Video-Based Learning Solution” as part of The EdTech Awards 2024 from EdTech Digest. Learn more

The post MATHstream from Carnegie Learning appeared first on EdTech Digest.

US Dept of ED Releases ‘Designing for Edu with AI’ Developer Guide

12 July 2024 at 22:36

Today and in the future, a growing array of Artificial Intelligence (AI) models and capabilities will be incorporated into the products that specifically serve educational settings. The U.S. Department of Education is committed to encouraging innovative advances in edtech to improve teaching and learning across the nation’s education systems and to supporting developers as they create products and services using AI for the educational market.

Building on the Department’s prior report, Artificial Intelligence and the Future of Teaching and Learning: Insights and Recommendations (2023 AI Report), this new guide seeks to inform product leads and their teams of innovators, designers, developers, customer-facing staff, and legal teams as they work toward safety, security, and trust while creating AI products and services for use in education. This landscape is broader than those building large language models (LLMs) or deploying chatbots; it includes all the ways existing and emerging AI capabilities can be used to further shared educational goals.

“Our insights here are intended to support people who are managing teams in the design and development of products that leverage AI to improve teaching and learning,” according to the guide’s authors. “We have attempted to address topics that will be relevant across the continuum of edtech developers, which includes established firms and newcomers, as well as developers across research, nonprofit, and for-profit organizations. We address not only developers of products for formal education settings— including elementary and secondary schools, colleges, and universities—but also for educational uses at home, community, and other informal settings.”

Among the many developers, industry associations, and nonprofit organizations that attended listening sessions and contributed their ideas for translating the Department’s recommendations for Artificial Intelligence in education into practical guidelines:

●  Kristen DiCerbo, Khan Academy

●  Teddy Hartman, GoGuardian

●  Neil Heffernan, Worcester Polytechnic Institute

●  Karl Rectanus, EDSAFE AI Alliance

●  Steve Ritter, Carnegie Learning

●  Sharad Sundararajan, Merlyn Mind

●  Alyssa Van Camp, TeachFx

●  Julia Winter, Alchemie Solutions, Inc.

Learn more

The post US Dept of ED Releases ‘Designing for Edu with AI’ Developer Guide appeared first on EdTech Digest.

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